Virtual reality (VR) interventions are generally categorized as either non-immersive (computer-generated 2D environments viewed on a monitor) or semi/full-immersive (3D environments experienced through a head-mounted display), with the latter being more commonly used. Additionally, VR content can consist of either 360-degree videos or animated environments, with the flexibility of animated environments making them the preferred choice for most interventions. It is generally considered a safe intervention with minimal side-effects, which typically include motion-sickness or dizziness.1
